tomrcole wrote:I would like to keep as much the same as possible in 2010. The feedback I got was the format was fun. now with a season under our belts, teams can build and practice what they have learned. If we drop the size of the teams I think we would be best served by keeping the positions the same. I didnt get any complaints on the side of the events.
So we would always have a Sniper, Capt ,Scout and Heavy Gunner even if we ran a 5 man.
If you have any complaints about the balance of the positions now would be the time to vent!
I still think 10 man is the best team size for a woods format. The smaller the team the quicker the game. In a 10 man you can regroup retreat and come back or maybe I am just old:)
Tcole
Absolutely Tom, 10 man teams are ideal woodsball size. We love playing with that amount. It's a magical number in the woods
Concerning positions, if we run 7+1 then I think they should remain the same (as you mentioned). Captain, Scout, Sniper, Heavy + (4) Ranger.
If the team got any smaller, you could keep those positions, but I would recommend changing up the markers restrictions for those positions. Otherwise Skills team would be (3) electros and (2) mechs. Kind of defeats the point of Skills. If it's 7+1 though, you still have (3) electros and (5) mechs. A good ratio in my opinion.
Tactical Division....WHY? I still do not see the point. The Tac Division is so close to Open, it doesn't make any sense to me. My recommendation would be to drop back to two divisions. Simplify. You want to dump a lot of paint, go Open. You want to rely a little more on stealth, go Skills.


